Blood Queen Bites the Dust
Blood Queen is finally down. And it took us only 3 pulls(this week). It's been a long painful road to get here though. On the first week, we put her off until Sunday so the 10-man groups could try her. They reported she was pretty easy, but of course it's much easier to spread out in 10 man, and with 25-man gear, she's not much of a DPS race. On Sunday, we had 10 attempts left (after spending 5 killing Putricide), so we decided to hit ToGC first to warm up. Unfortunately, when we got done there, we couldn't get an instance ID for ICC, so we had to flush the first 10 attempts away.
The next week we came back with another 10 attempts, and learned a bunch about the encounter, including verifying (as far as we can tell), that we have to stop wearing those shiny trinkets from Saurfang. We didn't really get close, but hey, it was our first week.
The next week after that, Sindragosa got unlocked, but we spent our time on Wednesday doing Blood Queen pulls (about 17 of them I think - it took us 3 to kill Putricide). The air phase was still a problem for us - we only had 1 attempt where everyone survived to the end - with an agonizing 2% wipe.
Every week after that we'd have at least one, maybe more sub 2% wipes - always because somebody would get MC'd at the end instead of biting someone else, and losing 1 person (plus whomever they killed) would get us.
But last week did make 1 big positive change. I had been loathe to do it, but we finally just started assigning positions for the air phase. That increased our survivability a lot - still a few kinks to work out - but cleaned it up.
Unfortunately, that continued our 2% wipe problems (including one 400k wipe) because of the MCs - but tonight everyone seemed to understand what the problems were, and over the 3 attempts tonight, there was not a single MC. Everyone either bit the right person, or in an emergency, bit an acceptable substitute rather than get MC'd. Our first pull failed (700k) due to a death, and our second pull failed early to healer death, but everyone was on the ball and despite having some DPS die on the second air phase, she died with a few seconds to spare.
So awesome job everyone.
In lieu of our traditional "Stand around the body", I'll be providing the actual kill shot. The good part is you get to see the moment she dies. The bad part is my ugly UI.
The next week we came back with another 10 attempts, and learned a bunch about the encounter, including verifying (as far as we can tell), that we have to stop wearing those shiny trinkets from Saurfang. We didn't really get close, but hey, it was our first week.
The next week after that, Sindragosa got unlocked, but we spent our time on Wednesday doing Blood Queen pulls (about 17 of them I think - it took us 3 to kill Putricide). The air phase was still a problem for us - we only had 1 attempt where everyone survived to the end - with an agonizing 2% wipe.
Every week after that we'd have at least one, maybe more sub 2% wipes - always because somebody would get MC'd at the end instead of biting someone else, and losing 1 person (plus whomever they killed) would get us.
But last week did make 1 big positive change. I had been loathe to do it, but we finally just started assigning positions for the air phase. That increased our survivability a lot - still a few kinks to work out - but cleaned it up.
Unfortunately, that continued our 2% wipe problems (including one 400k wipe) because of the MCs - but tonight everyone seemed to understand what the problems were, and over the 3 attempts tonight, there was not a single MC. Everyone either bit the right person, or in an emergency, bit an acceptable substitute rather than get MC'd. Our first pull failed (700k) due to a death, and our second pull failed early to healer death, but everyone was on the ball and despite having some DPS die on the second air phase, she died with a few seconds to spare.
So awesome job everyone.
In lieu of our traditional "Stand around the body", I'll be providing the actual kill shot. The good part is you get to see the moment she dies. The bad part is my ugly UI.
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